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DTSTAMP:20260406T142911
DTSTART:20260131T093000Z
DTEND:20260131T103000Z
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SUMMARY:Literature in Anime/Gaming: Practical Ways to Use the Popular Media to Reach Students
DESCRIPTION:Have you noticed how students tend to zone out during reading or just refuse to participate with their assigned reading? Often students might not realize some of their favorite anime or gaming is inspired by various classical/modern literature. Come explore with us ways to use this popular medium to spark[..]\nhttps://setsucon.com/events/literature-in-anime-gaming-practical-ways-to-use-the-popular-media-to-reach-students/
URL:https://setsucon.com/events/literature-in-anime-gaming-practical-ways-to-use-the-popular-media-to-reach-students/
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